This is an unlisted pre-alpha version of STN and is a WORK IN PROGRESS
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Action , Adventure , Early Access , Indie , Massively Multiplayer , RPG , Simulation
game
Dec 21, 2017
0
19.99 USD
English
This is a pre-alpha unlisted version of Survive the Nights and is a work in progress. Players will be participating in pre-alpha testing prior to our public early access alpha release. Game features and mechanics are limited and missing you will also encounter game breaking bugs. As a result, these pre-alpha builds should not be viewed as an accurate representation of our grand vision. Our goal is to have all features from our concept and trailer videos implemented and working when we reach our public early access alpha release. You, as part our community, will help us test features, game mechanics, report bugs and provide feedback. We thank you for your help as we work together to create a solid build for our listed early access alpha release. -The team at a2z(Interactive);Survive the Nights is a unique FPS survival game focusing on teamwork, fortification, creativity and strategy. Secure a structure or roam free, the choice is yours. Survive the Nights focuses on realistic survival, post zombie infestation. The game takes advantage of day and night cycles. Preparing during daylight hours when moving around the world is less risky. Make use of existing structures instead of building them. Play as a team to better your chances surviving each night.There are currently over 400 structures on the island’s alpha build. Every structure on the island is enterable and fortifiable. Fell a tree (there are over 24 thousand) and produce logs. With the right tools in hand, you'll be able to craft planks then all that's needed is a hammer and a box of nails. Find lock hasps and combination locks to secure doors, cabinets, lock boxes and vehicles. Craft traps to keep players and zombies at bay.Here's some of what Survive the Nights has to offer in it's first public alpha build. Please remember, we’re dedicated to listening to the players. If you have any suggestions share them on our forums, we’re listening! Around 64 square kilometers of playable areaDesigned by hand not generated!WoodlandsCampgroundsFarmland MeadowsRiversLarge road system100’s of fortifiable structuresAll structures are enterable and securableThere’s a big difference between day and night, remembering that may be key to your survival. Day and night cycles make for dynamic gameplay. Zombies are scarce and far more docile during daylight hours. Nightfall brings out dead so it’s best to be indoors by then. Traveling at night is not advised. Day cycleGather loot and food during the day Fortify a structure (NOT CURRENTLY IN PRE-ALPHA BUILDS)Secure doors and containers with locksFuel generators and prepare power systemsNight cycleTeam up with friends Hunker down in your secured structureTry to survive the nightOur weather system is dynamic including temperature changes, all four seasons along with seasonal vegetation and foliage. Dynamic lightingDynamic seasonsDynamic temperatures to suit seasons (NOT CURRENTLY IN PRE-ALPHA BUILDS)Day and night cyclesMoon cyclesRealistic star and moon positionsRandom weather events such as rain storms and snow stormsMist and fog systemPowering a structure can provide a structure with lighting and the ability to use some of the structure fixtures like electric stoves.Power an electric meter with a generator Power larger structures with in house backup generatorsPower a set radius with a generator in the wild Supplies a structure or area with electricity Power lightsAppliances (NOT CURRENTLY IN PRE-ALPHA BUILDS)Heating devices (NOT CURRENTLY IN PRE-ALPHA BUILDS)Crafted electrical items Power tools (NOT CURRENTLY IN PRE-ALPHA BUILDS)Structures are all exciting as there’s no “base building” in Survive the Nights. You can take control of an already existing structure and fortify it as you see fit such as providing it with a power supply, boarding windows and doorways, setting traps and securing doors and containers with locks.Every door can be padlockedEvery window can be boarded over (NOT CURRENTLY IN PRE-ALPHA BUILDS)All structures have electric systems (NOT ALL STRUCTURES ARE DESIGNED IN PRE-ALPHA BUILDS)All structures can be powered (NOT ALL STRUCTURES CAN BE POWERED IN PRE-ALPHA BUILDS) Simplified text based inventory and crafting allows us to greatly expand on in game items and crafting possibilities without the graphical overhead. Simplified crafting systemCombine common items to create other useful lootCreate tools like axes, hammers and hatchets by combining crafted handles and found tool headsCombine food items with pots and pans to create meals that are ready to cookThe placement system allows for players to move any crafted or found physical game drop as they see fit. You can stack food boxes up on your kitchen counter and even line your ammo boxes up on a bedroom dresser. Placement will allow for players to make a structure feel more like their own. Manipulate any loot drop Place and store goods on counters, shelves or tablesOrganize your safe house(NOT CURRENTLY IN PRE-ALPHA BUILDS) Getting around an island the size of this one isn’t easy on foot. Vehicles are in their infancy and are something we’ll greatly expand on in the future. They can be used as containers and larger vehicles like the RV can be used as mobile homes complete with containers for storing goods as well as a stove and refrigerator for keeping foods fresh.Realistic fuel consumptionRealistic part system Vehicles act as containers and loot can be stored in them Vehicles support more than one passenger Our mental health system is being developed to discourage "Kill On Site" mentality. The zombies in Survive the Nights will be a real threat and you’ll better your chances of surviving with friends and not killing every stranger that comes walking by. PVP is still a factor as it should be and there are means to correct a negative mental state.Kill players repeatedly and pay the priceEat raw or rancid foods and lower your mental stateEat warm meals or fresh foods to raise your mental stateExtreme lows in the mental health stat will result in deathRealistic food and drink intake is a big part of the game. You won’t need to eat too frequently so eating and drinking feels like a smooth mechanic and less like a burden. Eating and maintaining a proper diet can even result in character buffs.Realistic calorie consumptionRealistic hydration systemOnly eat what you need for a day Eat more and build your calorie, stamina and overall health statsConsume cooked foods to lower your chance of sicknessThe dead are a real threat and will kill an unprepared player quickly. Day and night based AI Zombies hearZombies see Zombies can attack your structures and gain entranceDay zombies are few in number allowing you a better chance of gathering resourcesNight zombies are abundant in number, traveling at night isn’t advised Day Zombies Found in dark tree lines and abandoned structuresMore docile and less prone to attackTurn into night zombies when the sun goes down Night ZombiesRoam the wilds along with the streetsVery aggressive Increased visionFaster and more agileSpawn in higher numbersSomething we’re including right from the first alpha build is steam achievements. How many nights will you survive? Just like all of our features we’ll gather ideas for Steam Achievements from the community. We’ll expand greatly on achievements but you’ll have many to earn in early access such as nights survived, trees felled, times killed, zombies killed etc.
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